Matt Rhodes' behind the scenes peek at concepting for Bioware starts with a fantastic description of his job: 'The role of a Concept Artist is the role of an explorer, tasked with charting a world without sunlight'. And now he's revealed a little of that light, and what went into designing Dragon Age and Mass Effect.
(Top pic: Unused concept art for the Yahg Shadow Broker in Mass Effect 2's Lair of the Shadow Broker DLC)
There's a lot of really interesting art in his blog post, covering many of the design decisions over the course of the Mass Effect Trilogy and specifically Dragon Age II - some decisions that went into the games, changed or unchanged, and even some radical ones that were discarded all together, like this insane Reaper-Shepard:
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